Current Projects

Alchemist



Alchemist is my "post-compo" project for the Ludum Dare 48-hour Game Making Competition (Ludum Dare 22).  It's a multiplayer top-down RPG with unique gameplay mechanics.  Development is still at a very early stage, so I don't have much more information than that.

The current build of Alchemist should be available online in the sandbox.


I'm also sharing my to-do list for Alchemist.  Any feedback or suggestions are welcome :)








Zombie City Planner

Michael Forth stared blankly.  

He even managed to blink a couple of times, which he considered exceptional considering the circumstances -- being dead and all.  His arm, or what was left of it, did in fact move and the hand that was mostly attached to the end of it moved as well.  He managed to wave at himself, which he concluded after a few minutes was a silly thing to be doing.  Not to mention, the way that his hand limply flopped back and forth, made him feel ill... so he forced himself to stop all that.

"Oh yes, quite dead," he thought, as he discovered that his still-broken-arm was still good for resting back on, and so he did just that.  Crawling up through six feet of dirt, disregarding opinions to the contrary, was exhausting and gruesome.  It wasn't at all like what he saw on those late-night thrill-seeker shows.  In those shows, the daredevil would get buried up to his neck on a tropical beach, dig himself out right before the tide came in, and then receive a hero's welcome by a throng of bikini-clad daredevil groupies pouring him glass after glass of champagne!

Michael surveyed his surroundings.  

Someone had built an overpass over his final resting place.  Garbage thrown away by motorists above had collected over the years into a firmament of rotten filth that coated the asphalt evenly in all directions and seemed to stretch endlessly off into the smoggy haze.  The last remnants of a truck chassis slumped sideways against the dilapidated wall of a nearby alley -- he couldn't really tell which one held up the other, but thought it best to just leave them both alone in their mutual dependency.  "This won't due," Michael thought, pulling himself up to standing... "this won't due at all."

Zombie City Planner is a city-building sandbox-style game that combines elements of first-person shooters and resource planners.  Nearly everything in the city can be destroyed to gather resources.  Resources can be used to construct buildings.  You can convert citizens into zombies, who can also help you gather resources.  Zombie buildings have strange effects on people in the city.  During the day, the city sends SWAT teams and robots after you and your minions to try and stop a zombie apocalypse.  That's when things get really crazy.

Zombie City Planner Current Development Snapshot


More Videos | Screenshot Gallery
 


 
Top 10 Reasons to BE the zombie:

10. The Tombstone Leasing business is WIDE open -- you'll make a killing!
9.   Casual Friday now 7 days a week!
8.   You ARE an Internet meme.
7.   The New Zombie Diet - those extra pounds will just FALL right off.  Eww.
6.   You're always ready for attending Sci-Fi conventions.
5.   You can finally give your heart to the one you love LITERALLY.
4.   You'll finally have a good excuse for all your spontaneous Thriller re-enactments. 
3.   You'll never need to look at the menu ever again!  BRAINS!
2.   Video game developers LOVE you... for what that's worth.
1.   No more worrying over Health Insurance Reform

 


 Tulrath's Grimoire

Tulrath's personal game development blog!  Current information about Zombie City Planner, Stranded, and game development notes.

 Follow Tulrath on Twitter!

Tulrath is also on Twitter!  You should probably also follow his tweets - you just never know what could show up here :)




Subpages (1): Alchemist_To_Do

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